Remote
I wanted to try making something more stylized than I'm used to. Also, since I've mostly just worked in film, I wanted to make something more tailored for a game, although ultimately I decided to render using Blender. I learned a lot about texture painting and how to more efficiently create UV maps with this project.
Procedural Lightning Sim
Made in Blender using the recently released simulation nodes.
It works by drawing curves with a start point and end point at a random coordinate at the top and bottom of a cube. Noise is applied to the curve, then the radius is increased to be visible.
In the future, I'd like to make it a bit more realistic, like adding branches before the final strike.
This went through about a dozen iterations before I finally settled on a method that worked.
Aconitum Mill
Part of an environment piece I'm working on. For some reason I keep leaning towards hand-painted things lately.
Based on the concept by Gian Andri Bezzola
Singing Pumpkins
I made these for Halloween 2021 and 2022
Rigged and animated in Blender. I exported the render to OBS where I applied some post processing, like flicker, and set a schedule for when they sing.
I tried to emulate the same sort of effect as the singing busts from the Haunted Mansion, so naturally I went with the same song choice. The next year I added "Banana Boat (Day-O)," but sadly I've lost the footage. I'll have to take another video next Halloween.